Wow, incredible. Especially from :23 to :30, it just blows my mind how amazing it is.
If I were an animation, I'd want to be animated by a JesseJayJones.
Thanks for doing this project as I had a lot of fun watching the live stream. I'd say it was super successful - in the entire time I was watching (the first 12 hours) the chat room was always moving with people constantly talking.
Its fun to watch the crazy ideas that you came up with and the shortcuts you took are amusing too.
My favorites are 5, 6, 7, 12, 17 and 21
I love the audio as it's tiny samples of Hania's music skills applied to a wide variety of moods and themes. The ones with the best music, in my opinion are 2, 5, 8 and 18.
Did this end up to be more torturous than you thought or would you consider doing it all again in the future?
9/10 since it doesnt have cool art like part 1!
After watching this second part, not only am I wanting to see the finished product but now I want to know what happens in episode 2.
The homo sapiens put the environment and time into perspective, which made your story seem a lot more interesting to me. I now understand why the main character looks fat and primitive, which contrasts well with the homo sapiens.
godyousuck raises a pretty good point about the fight scene, however I feel the characters strength is fine taking into consideration an adrenaline rush. The homo sapien who tries to hit her with the spear was a good way of stating the very sudden outburst. I agree with godyousuck's suggestion of having the group subdue her but that was because I found the really long pole thing a bit odd. Even though she was distracted, it felt unusual that she'd ignore the people behind her and keep her back directly facing them, especially for a long enough time for them to do the pole knocking out thing.
hey again! Yah, the end scene needs work. Thanks for telling me.
Also, I wanted to make the two species different, but not too different. That was tricky. So one is stocky and small (and very strong), and humans are taller, skinnier.
Can't wait to see this when its done
This has amazing art and some very skillful and time consuming animation - far beyond what I'd expect to see going through the portal. I was wondering what the catch was - turns out its just a work in progress.
Even in the animatic stage this looks awesome - your story is really well thought out, and there are plenty of scenes I really want to see completed. One part that stood out was how your character leaps for the pearl, then does this happy spin.
You've got some really interesting sequences. I love how the tree falls down (and your camera angles), but its the stick afterward that makes the character turn around.
I'll be waiting patiently to see the finished result, this looks like its going to be amazing.
Thanks a lot zeedox! I really appreciate the specific comments. :) I'm glad you liked it. I'm still throwing around what my next steps will be ... (I've written a bit about it here: http://larkinheather.newgrounds.com/n ews/post/481563) ... but hopefully I'll have more to show you soon!
This was pretty amusing flash. The animation was great, I liked the bounces of the ball and the ease-in and ease out on the character.
I also liked the choice of colours, the bright orange ball and character stood out against the blue and grey.
The ladder part was the funniest one to me, despite it being fairly obvious what was going to happen, I think you used timing well.
One part I didn't like was the ending. I liked how he finally scored a goal, but using text to explain that he was unconscious and therefore failed didn't make the joke as funny as it could be. Perhaps as an alternative to the text, an ambulance could have arrived and taken the unlucky basketball player away.
All around this was a good flash, however there is plenty or room for improvement. You mentioned this was originally from 2005, so perhaps you've improved a lot since then. Feel free to ignore what I say if that's the case.
I think all areas could be improved equally (script, characters, art, voices etc). The voice acting was alright, but characters sounded very similar and lacked a lot of personality.
The script was also "alright". The jokes were only slightly amusing.
As for the art and animation, I think your characters could benefit from being less stiff. Add some squash and stretch and exaggeration to help you sell the jokes better.
With some dedication to improving, I think you're capable of making a series that will score a lot more than the 3.5-3.6 that Geowesal episodes seem to have and will get a lot more viewers here on NG...
...or maybe you've got some better stuff you've done recently, so I'll go visit your website and see more of your stuff.
I love frame by frame animations like these, looks like you had a lot of fun making it.
My favorite part was when the ball on the right turns into a turret and shot the fat ball. You did a good job of making the balls squash and stretch and act "blobby". You also chose some interesting sound effects.
This flash is simplistic but done well.
I <3 Adel
This was fantastic! The animation was smooth, the graphics were crisp and its a Farmers Union Iced Coffee or its nothing! Great to see another animator from Adelaide.
The Farmer's Union baught my soul.
Excites me about the future of Brackenwood
I was expecting this new Brackenwood to be somewhat different compared to the others and I was right! This episode didn't have an amusing story to it like Waterlollies or LittleFoot. Instead it felt like an introduction to a new, revised Brackenwood, one with more depth in its story, characters and history. To me as a fan, that makes it the most exciting Brackenwood episode yet. Bitey's character has changed from simply providing us with entertainment from his selfish antics to one that we care more for, and ponder his past and his future. I can't wait to see more of this depth integrated into the humorous adventures of Bitey.
This Brackenwood also tops the others in art and animation. Some of the backgrounds were packed so full of detail that I was stunned with awe. It's so colourful because we get to see Brackenwood at day and night and all throughout the year as well as in many different moods. This variety provided a real visual treat.
I can't stop admiring the dedication you put into making this as perfect as possible. I've seen you putting a crazy amount of hours into hugely complicated animated background and effects as well as trying to find the tiniest of improvements. There is nowhere where I can say "he animated it like that to save a bit of time". I can't spot any flaws either, even the tiniest ones. It makes me wonder what the minuscule things in this which only you as the creator can see.
This was the most densely packed Brackenwood. It took me three times to watch this just to absorb 90% of what was in it. On my first viewing, I mostly paid attention to the narration and information about Bitey. Upon the second watch, I noticed new details like more of the creatures and plants that I missed first time. By the third watch I started noticing a lot of new things about camera angles, backgrounds and the way things had been animated.
I'll mention some of the most memorable parts.
Bitey drawing in the sand was a really effective way of showing us exactly how he felt. It was the most emotional scene of the movie.
Bitey stealing the Feathergnat hive and dumping it on Bigfoot's head then bothering him was a really amusing sequence.
Bitey waking up surrounded by all the creatures was ADORABLE!!
Baby Bitey picking berries then stuffing them into his mouth and running was a really cute way of showing Bitey developing his greedy and running to escape habits at a young age.
The Bloodcoat trying to pick a berry then slipping and falling into the water was another of my favourites. The way its legs flailed about when it slipped seemed so full of character.
I'll conclude by saying this Brackenwood is superb for two reasons. 1, It raises the bar YET again for what can be done with animation and flash and 2. It excites me far more about future Brackenwood episodes far more than anything before it.
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